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Scope Lens

T common icon helditem ScopeLens.pngScope Lens
Held Item
Increases critical-hit damage.

Duplicate Trade-in for
30 x Item Enhancer.


T common icon helditem ScopeLens.png

T ScopeLens A.pngScope Lens

Item : Scope Lens
Total Cost 1-30:
300 x Item Enhancers
Level Crit Chance Crit Damage Cost Calc Active Passive
1 +1% +240 2 Damage = 0 + ( 45% * [Atk] )
2 +1% +304 2 Damage = 0 + ( 45% * [Atk] )
3 +1% +304 2 Damage = 0 + ( 45% * [Atk] )
4 +1% +367 2 Damage = 0 + ( 45% * [Atk] )
5 +2% +367 2 Damage = 0 + ( 45% * [Atk] )
6 +2% +432 4 Damage = 0 + ( 45% * [Atk] )
7 +2% +432 4 Damage = 0 + ( 45% * [Atk] )
8 +2% +496 4 Damage = 0 + ( 45% * [Atk] )
9 +2% +496 4 Damage = 0 + ( 45% * [Atk] )
10 +2% +560 4 Damage = 0 + ( 60% * [Atk] )
11 +3% +560 6 Damage = 0 + ( 60% * [Atk] )
12 +3% +624 6 Damage = 0 + ( 60% * [Atk] )
13 +3% +624 6 Damage = 0 + ( 60% * [Atk] )
14 +3% +688 6 Damage = 0 + ( 60% * [Atk] )
15 +3% +688 6 Damage = 0 + ( 60% * [Atk] )
16 +3% +752 8 Damage = 0 + ( 60% * [Atk] )
17 +4% +752 8 Damage = 0 + ( 60% * [Atk] )
18 +4% +815 8 Damage = 0 + ( 60% * [Atk] )
19 +4% +815 8 Damage = 0 + ( 60% * [Atk] )
20 +4% +880 8 Damage = 0 + ( 75% * [Atk] )
21 +4% +880 16 Damage = 0 + ( 75% * [Atk] )
22 +4% +944 16 Damage = 0 + ( 75% * [Atk] )
23 +5% +944 16 Damage = 0 + ( 75% * [Atk] )
24 +5% +1008 16 Damage = 0 + ( 75% * [Atk] )
25 +5% +1008 16 Damage = 0 + ( 75% * [Atk] )
26 +5% +1072 24 Damage = 0 + ( 75% * [Atk] )
27 +5% +1072 24 Damage = 0 + ( 75% * [Atk] )
28 +5% +1136 24 Damage = 0 + ( 75% * [Atk] )
29 +6% +1136 24 Damage = 0 + ( 75% * [Atk] )
30 +6% +1200 24 Damage = 0 + ( 75% * [Atk] )